VkDescriptorSetLayoutBinding layoutBinding = {};
layoutBinding.binding = 0;
layoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
layoutBinding.descriptorCount = 1;
layoutBinding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
VkDescriptorSetLayoutCreateInfo descLayoutInfo = {};
descLayoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
descLayoutInfo.pBindings = &layoutBinding;
VkDescriptorSetLayout descLayout = {};
res = vkCreateDescriptorSetLayout(_VkSystem.device, &descLayoutInfo, 0, &descLayout);
if (res != VK_SUCCESS)
return 1;
VkPipelineLayoutCreateInfo layoutInfo = {};
layoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
layoutInfo.pSetLayouts = &descLayout;