VkBufferCreateInfo bufferInfo = {};
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
bufferInfo.size = sizeof(float) * 6;
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VkBuffer buffer;
res = vkCreateBuffer(_VkSystem.device, &bufferInfo, 0, &buffer);
if (res != VK_SUCCESS)
return 1;
VkMemoryRequirements memoryReq;
vkGetBufferMemoryRequirements(_VkSystem.device, buffer, &memoryReq);
VkMemoryAllocateInfo allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocInfo.allocationSize = memoryReq.size;
allocInfo.memoryTypeIndex = VK_MEMORY_HEAP_DEVICE_LOCAL_BIT;
VkDeviceMemory devMemory = {};
res = vkAllocateMemory(_VkSystem.device, &allocInfo, 0, &devMemory);
if (res != VK_SUCCESS)
return 1;
res = vkBindBufferMemory(_VkSystem.device, buffer, devMemory, 0);
if (res != VK_SUCCESS)
return 1;
void* mappedMemory = 0;
res = vkMapMemory(_VkSystem.device, devMemory, 0, allocInfo.allocationSize, 0, &mappedMemory);
if (res != VK_SUCCESS)
return 1;
// Vertex Data
float vertData[] = { -1.f,1.f , 0.f,-1.f, 1.f,1.f };
// Copy to Device memory and Unmap
memcpy(mappedMemory, vertData, sizeof(vertData));
vkUnmapMemory(_VkSystem.device, devMemory);
VkMappedMemoryRange memoryRange = {};
memoryRange.memory = devMemory;
memoryRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
memoryRange.size = VK_WHOLE_SIZE;
// Flush if memory isn't coherent?
if (!(memoryReq.memoryTypeBits & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT))
{
res = vkFlushMappedMemoryRanges(_VkSystem.device, 1, &memoryRange);
if (res != VK_SUCCESS)
return 1;
}
_VkSystem.graphicsPipeline = graphicPipeline;
_VkSystem.buffer = buffer;