1 2 3 4 5 6 7 8 9 10 11 12 13 14 | #version 330
in vec2 uv;
uniform sampler2DArray sampler;
uniform vec4 colorIn;
out vec4 colorOut;
in float texIdxOut;
void main()
{
vec4 color = texture(sampler,vec3(uv.xy,texIdxOut));
colorOut = vec4(color.rgba);
//colorOut = vec4(1,1,1,color.a);
}
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