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#version 330

in vec2 uv;
uniform sampler2DArray sampler;
uniform vec4 colorIn;
out vec4 colorOut;
in float texIdxOut;

void main()
{
    vec4 color = texture(sampler,vec3(uv.xy,texIdxOut));
    colorOut = vec4(color.rgba);
    //colorOut = vec4(1,1,1,color.a);
}