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// Horrible
int SetupGraphicsPipeline()
{
	VkResult res;
	// Load Vertex Shader (SPIR-V) to memory
	unsigned long size;
	void* pVertex = Win32_FileLoader(L"vert.spv", &size);

	VkShaderModuleCreateInfo moduleInfo = {};
	moduleInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
	moduleInfo.codeSize = size;
	moduleInfo.pCode = (uint32_t*)pVertex;

	// Create Vertex Shader Module
	VkShaderModule vertexModule;
	res = vkCreateShaderModule(_VkSystem.device, &moduleInfo, 0, &vertexModule);
	if (res != VK_SUCCESS)
		return 1;

	// Setup Stage info for the Vertex Shader
	VkPipelineShaderStageCreateInfo stageInfo[2] = {};
	stageInfo[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
	stageInfo[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
	stageInfo[0].pName = "main";
	stageInfo[0].module = vertexModule;

	VkPipelineLayoutCreateInfo layoutInfo = {};
	layoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;

	// Create the Pipeline Layout
	VkPipelineLayout pipeLayout;
	res = vkCreatePipelineLayout(_VkSystem.device, &layoutInfo, 0, &pipeLayout);
	if (res != VK_SUCCESS)
		return 1;

	// Load Fragment Shader (SPIR-V) to memory
	void* pFrag = Win32_FileLoader(L"frag.spv", &size);

	moduleInfo = {};
	moduleInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
	moduleInfo.codeSize = size;
	moduleInfo.pCode = (uint32_t*)pFrag;

	// Create Fragment Shader Module
	VkShaderModule fragModule;
	res = vkCreateShaderModule(_VkSystem.device, &moduleInfo, 0, &fragModule);
	if (res != VK_SUCCESS)
		return 1;

	// Setup Stage info for the Fragment Shader

	stageInfo[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
	stageInfo[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
	stageInfo[1].pName = "main";
	stageInfo[1].module = fragModule;

	VkViewport viewPort = {};
	viewPort.width = 1280;
	viewPort.height = 720;

	VkRect2D scissors = {};
	scissors.extent.width = viewPort.width;
	scissors.extent.height = viewPort.height;

	// Setup Viewport state information
	VkPipelineViewportStateCreateInfo viewportInfo = {};
	viewportInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
	viewportInfo.viewportCount = viewportInfo.scissorCount = 1;
	viewportInfo.pViewports = (const VkViewport*)&viewportInfo;
	viewportInfo.pScissors = &scissors;

	// Setup Rasterization State Information
	VkPipelineRasterizationStateCreateInfo rasterInfo = {};
	rasterInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
	rasterInfo.polygonMode = VK_POLYGON_MODE_FILL;
	rasterInfo.cullMode = VK_CULL_MODE_NONE;
	rasterInfo.frontFace = VK_FRONT_FACE_CLOCKWISE;
	rasterInfo.rasterizerDiscardEnable = 1;
	rasterInfo.lineWidth = 1.0f;

	// Setup Input Assembly State Information
	VkPipelineInputAssemblyStateCreateInfo assemblyInfo = {};
	assemblyInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
	assemblyInfo.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;

	// Setup Vertex Input Attribute Description
	VkVertexInputAttributeDescription vertAttribDesc = {};
	vertAttribDesc.binding = 0;
	vertAttribDesc.format = VK_FORMAT_R32G32_SFLOAT;

	// Setup Vertex Input Binding Description
	VkVertexInputBindingDescription vertBindDesc = {};
	vertBindDesc.binding = 0;
	vertBindDesc.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;

	// Setup Vertex Input State Information
	VkPipelineVertexInputStateCreateInfo vertInfo = {};
	vertInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
	vertInfo.pVertexAttributeDescriptions = &vertAttribDesc;
	vertInfo.vertexAttributeDescriptionCount = 1;
	vertInfo.pVertexBindingDescriptions = &vertBindDesc;
	vertInfo.vertexBindingDescriptionCount = 1;


	VkPipelineMultisampleStateCreateInfo multiInfo = {};
	multiInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
	multiInfo.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;

	VkPipelineColorBlendStateCreateInfo blendInfo = {};
	blendInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;

	// Setup Graphics Pipeline Information
	VkGraphicsPipelineCreateInfo pipelineInfo = {};
	pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
	pipelineInfo.renderPass = _VkSystem.renderPass;
	pipelineInfo.stageCount = 2;
	pipelineInfo.pStages = stageInfo;
	pipelineInfo.pVertexInputState = &vertInfo;
	pipelineInfo.pInputAssemblyState = &assemblyInfo;
	pipelineInfo.pRasterizationState = &rasterInfo;
	pipelineInfo.layout = pipeLayout;
	pipelineInfo.pViewportState = &viewportInfo;
	pipelineInfo.pColorBlendState = &blendInfo;
	pipelineInfo.pMultisampleState = &multiInfo;

	// Create Graphics Pipeline
	VkPipeline graphicPipeline;
	res = vkCreateGraphicsPipelines(_VkSystem.device, 0, 1, &pipelineInfo, 0, &graphicPipeline);
	if (res != VK_SUCCESS)
		return 1;





	VkBufferCreateInfo bufferInfo = {};
	bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
	bufferInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
	bufferInfo.size = sizeof(float) * 6;
	bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;



	VkBuffer buffer;
	res = vkCreateBuffer(_VkSystem.device, &bufferInfo, 0, &buffer);
	if (res != VK_SUCCESS)
		return 1;

	VkMemoryRequirements memoryReq;
	vkGetBufferMemoryRequirements(_VkSystem.device, buffer, &memoryReq);

	VkMemoryAllocateInfo allocInfo = {};
	allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
	allocInfo.allocationSize = memoryReq.size;
	allocInfo.memoryTypeIndex = VK_MEMORY_HEAP_DEVICE_LOCAL_BIT;


	VkDeviceMemory devMemory = {};
	res = vkAllocateMemory(_VkSystem.device, &allocInfo, 0, &devMemory);
	if (res != VK_SUCCESS)
		return 1;

	res = vkBindBufferMemory(_VkSystem.device, buffer, devMemory, 0);
	if (res != VK_SUCCESS)
		return 1;

	void* mappedMemory = 0;
	res = vkMapMemory(_VkSystem.device, devMemory, 0, allocInfo.allocationSize, 0, &mappedMemory);
	if (res != VK_SUCCESS)
		return 1;

	// Vertex Data
	float vertData[] = { -1.f,1.f , 0.f,-1.f, 1.f,1.f };
	memcpy(mappedMemory, vertData, sizeof(vertData));
	vkUnmapMemory(_VkSystem.device, devMemory);

	_VkSystem.graphicsPipeline = graphicPipeline;
	_VkSystem.buffer = buffer;

	return res;
}



int Vulkan_Render(float color)
{
	VkResult res;

	//vkDeviceWaitIdle(_VkSystem.device);
	vkWaitForFences(_VkSystem.device, 1, &_VkSystem.fence, 1, -1);
	vkResetFences(_VkSystem.device, 1, &_VkSystem.fence);

	res = vkAcquireNextImageKHR(_VkSystem.device, _VkSystem.swapchainKHR, -1, _VkSystem.semaphoreNextImage, VK_NULL_HANDLE, &_VkSystem.imageIndex);

	VkCommandBufferBeginInfo beginInfo = {};
	beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;

	// Begin CommandBuffer Recording
	vkBeginCommandBuffer(_VkSystem.commandBuffer, &beginInfo);

	static int temp;
	if (!temp)
	{
		SetupGraphicsPipeline();
		temp = 1;
	}

	VkDeviceSize devSize = {};

	vkCmdBindPipeline(_VkSystem.commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, _VkSystem.graphicsPipeline);
	vkCmdBindVertexBuffers(_VkSystem.commandBuffer, 0, 1, &_VkSystem.buffer, &devSize);

	// Begin RenderPass
	BeginRenderPass(_VkSystem.renderPass, _VkSystem.frameBuffers[_VkSystem.imageIndex].frameBuffer,
		_VkSystem.commandBuffer, 0, 0, 0);

	vkCmdDraw(_VkSystem.commandBuffer, 3, 1, 0, 0);


	// End RenderPass
	vkCmdEndRenderPass(_VkSystem.commandBuffer);

	// End CommandBuffer Recording
	res = vkEndCommandBuffer(_VkSystem.commandBuffer);
	if (res != VK_SUCCESS)
		return 1;

	if (SubmitToQueue(_VkSystem.queue.queue, _VkSystem.commandBuffer, _VkSystem.fence,
		_VkSystem.semaphoreNextImage, _VkSystem.queue.semaphoreSubmit) != VK_SUCCESS)
		return 1;

	VkPresentInfoKHR presentInfo = {};
	presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
	presentInfo.pSwapchains = &_VkSystem.swapchainKHR;
	presentInfo.swapchainCount = 1;
	presentInfo.pWaitSemaphores = &_VkSystem.queue.semaphoreSubmit;
	presentInfo.waitSemaphoreCount = 1;
	presentInfo.pImageIndices = &_VkSystem.imageIndex;

	res = vkQueuePresentKHR(_VkSystem.queue.queue, &presentInfo);
	if (res != VK_SUCCESS)
		return 1;

	//vkDestroySemaphore(_VkSystem.device, semaphore, 0);

}